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RICHARD VAN
INGRAM 1. Something
by way of a resume: From 1991 93, having pissed off the art department at GSU, RVI moved, with better results, into the philosophy department, studying ancient and medieval philosophy, and phenomenology and existentialism, eventually writing his thesis, "The Implicit and Explicit Metaphysics of Jose Ortega y Gasset," which weighs more than any other master's thesis on file at GSU and is as long as most doctoral dissertations (approximatele 400pgs.). This was just one of many effects of the mania and drunkenness that manifested themselves in those wonderful grad student years. Graduating at the top of his class, RVI was accepted into the PhD program in philosophy at UGA which he was to drop out of in disgust merely a year later. Returning to his roots as a gamer and illustrator, RVI joined a local gaming club for entertainment and was quickly signed on by a local group self-publishing a magazine, LUMINARY, which ran 4 or 5 issues ultimately. After one issue, he became art editor and contributing writer, publishing the first 3 chapters of a comic he'd been toying with since 1983-4 (VENEBARA). The LUMINARY was acquired by would-be game publishers called Quintessential Mercy Studios ran by two designers one free-lancer and one experienced designer who'd created a game with gaming godling Gary Gygax. The LUMINARY editor-in-chief merged the magazine with QMS and everyone started working on their "game of theological horror," RAPTURE, THE SECOND COMING. RVI was verbally promised a great deal of input on the artistic design of the project and he was immediately put to work working on the background writing putting to use his philosophical, theological, and historical training. In the end due to a number of factors, RVI left the project before it was completed; his contributions are said to have played a role in the final execution of the game. One positive effect
from the RAPTURE episode came when the former editor-in-chief of LUMINARY(an
honorable young man) put RVI in contact with another gaming company, one
that turned out to be offering pay (MIND VENTURE GAMES). After signing
contracts (paper, not verbal, this time) RVI went to work on the 2nd edition
of the horror RPG DON'T LOOK BACK, TERROR IS NEVER HARD TO FIND.
RVI contributed illustrations, writing, and edited material. This led
to being hired for a second project, GIANT PSYCHIC INSECTS FROM OUTER
SPACE, for which he wrote material and helped to edit. He has exhibited his oil paintings and drawings publicly on a sporadic basis; he worked as a tattooist from 2000-2001; and his serious and pornographic writings have appeared in various places on the net, including Zoetrope All-Story and Library of the Erotic. His many essays on philosophical, political, and pop cultural matters have appeared in several newspapers and on the net, including Degenerate Press' Blasphemy Page. All this and he actually works for a living, to boot. 2. The style: As for the art, I deliberately chose to sketch most of the pictures loosely with a pencil, color them with watercolor, rather than make tight, pen, brush and ink drawings for each illustration in the "orthodox" fashion. This, I felt, gave the images some immediacy and made them a little more like "movies" the comic TORPEDO was an influence here, though the artist there does the same loose technique with brush and ink. That is also why I, in the first chapter at any rate, did away with the use of standard panels, a technique learned from the "recent" works of the great graphic storyteller, Will Eisner, whose approach to comics is completely "cinematic." Also, the "direct" approach allows me to create the story quickly and tell it without belaboring and pretending it is a creation akin to a Fabrige egg it is more the sketches for a comic book than a finished work, visually. Which is not an apology; the virtue of the thing is the fact that it's quick and dirty, grungy, with no pretense or claim to "perfection." I'll save that goal for professional work this is just a dilettante's sloppy and exuberant foray into storytelling with pictures. For more of Richard Van Ingram's works, check out:
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